Description:

  • A single agent game trying to maximize utilities
    • Due to malfunction, chance, imperfect information,… controlled by chance
    • 2 agents game is called Expectiminimax Search
    • ex: 2048
  • Values should now reflect the average case outcome, not worst or best
  • Compute the average score under optimal play

Expectimax Pruning:

  • No pruning can be done

Depth-limit expectimax:

  • Limit to certain depth
  • But estiamte of true expectimax value requires a lot of work to compute

Danger of optimism vs Pessimism:

  • Too optimism: underestimate the chances of enemies’ picking nodes that is good for him
  • Too pessimism: overestimate

Overcome resource limits with randomness:

Formalize the underlying uncertain result :